From: htoaster@yabbs To: all@yabbs Subject: internet addiction Date: Fri Apr 1 23:33:36 1994 Just wondering what people's reactions are to this article. I'll post mine following: ------------------------------------------------------------------------------- Date: 29 Mar 94 12:59:07 EST Subject: Role-playing Addiction Washington Post Staff Writer John Schwartz has published a moving and insightful article entitled, "Game Boy." It explores the life and death of an eighteen year old man addicted to cyberspace role-playing. I have asked Mr Schwartz for permission to post the original article in its entirety. For the time being, here's a brief summary. <> Nathaniel Davenport was an unassertive, socially-isolated teenager who did poorly in high school but had excellent S.A.T. scores. He entered the University of California at Santa Cruz autumn 92 and quickly became active in AmberMUSH, a M.U.D. (multi-user dimension) loosely based on the _Amber_ stories of Roger Zelazny. AmberMUSH "features a series of mirrors that you walk through into different elaborate fictional situations: One is the ruins of a city; another a rowdy Western town; a third, the smoky darkness of the "World's End Bar," a cross-dimensional speakeasy. Wherever you go, other players are there, gathered from around the world to engage in a collective fantasy; you converse with whoever is in the `room' you are in at the time, something like a pickup game in basketball." Nathaniel became a M.U.D. addict. He was asked to leave his university because he had missed all of his classes while living in AmberMUSH. Back in Virginia, he continued his addiction through student terminals at George Mason University, where he would spend entire days interacting with other role players from around the world. Nathaniel's persona in AmberMUSH was Sabbath, a beautiful seductress devoid of empathy for the characters she manipulated. For example, she spent months seducing another character, only to goad him to his death in a battle with a more powerful character. After bitter arguments with his family, Nathaniel agreed to get a job. He began working at a computer company from 5 a.m. to 1:30 p.m. He incorporated his new job into his frenetic role-playing life by skimping on sleep. A week after starting work, he apparently fell asleep at the wheel of his mother's car and smashed head-on into a truck. He died instantly. When Nathaniel's father sent out requests for correspondence on the Internet, addressing the AmberMUSH users his son had spent so much of his life with, he was astonished at the volume and quality of the responses. Over time, Tom Davenport came to believe that Nathaniel's interactions were not futile game-playing or pornographic flirting. "[I]n his quest to better himself, Nathaniel had also turned to the tool he was most comfortable with: He was using his character to explore social interactions, to learn to be funny, charming, direct. `He was using the net,' says Davenport, `to work out his life.'" "Contacted via e-mail, AmberMUSH administrator Mark Grundy said the death of Nathaniel Davenport has made him think hard about players' responsibility to one another in the on-line society. `The future for human relationships in the Communication Age seems particularly uncertain,' Grundy wrote. `For me, the lesson that Tom has taught is that the answers can come, if you look for them with the right heart.'" <> This young man, isolated from a local community, unhappy in his own skin, found happiness as a different person in a different world. The pity is that he lost touch with his own body's needs. Like a rat on an endorphin high, poor Nathaniel died from addiction to his own form of satisfaction. Should we shrug and dismiss his death? "It's his problem--he was free to act as he chose." Surely, but could anyone in his cyberspace community have helped avoid this sad end, crushed uselessly at the age of 18? I wonder if cyberspace role-players will reach out to accept and support the tangible person behind the electronic persona? Would it have helped if someone had asked how Nathaniel was doing instead of focusing only on Sabbath? As human beings interact electronically, we will be forced to integrate morality and reason into cyberspace. Cyberspace must not remain a moral vacuum; common sense must grow to encompass all the ways we now have to touch other people's lives and alter our own. Michel E. Kabay, Ph.D., Director of Education, National Computer Security Assn