DRAGON WARS DRAGON WARS is the third computer game released under Interplay Productions' own label. (NEUROMANCER, a critically acclaimed adventure game with CRPG elements, and BATTLE CHESS, an animated chess game, were the first two.) It should also be noted that Interplay created the popular BARD'S TALE series, as well as an innovative CRPG, WASTELAND. Although DRAGON WARS allows you to use modified versions of BARD'S TALE characters, it reminds me more of WASTELAND than BARD'S TALE. (This review is based on the Apple II version; IBM-PC and Commodore 64/128 version notes follow.) In DRAGON WARS, your characters are awarded skill points (as in WASTELAND), after accumulating enough experience to warrant level increases. These points can be spent on a variety of different skills or attributes. The various magic classes possess skills that must be awarded skill points before they can be used, and your spells must be learned by finding and using the appropriate spell scrolls for each class. Many puzzles in the game are solved by properly casting the correct spell, by using skills like "Climb," or by relying on attributes like "Intelligence." The world created by DRAGON WARS is called Oceanus, a place dotted with thousands of island kingdoms; Dilmun is the particular kingdom of concern in this game. The adventure begins in the prison city of Purgatory within Dilmun, where your party of four has been stripped of all clothing, items, and weapons. Only through courage and persistence will they survive, find an armed volunteer to join them, gain armor, weapons, and magic spells, and escape Purgatory. Then, they can pursue and take revenge on Namtar, the Beast from the Pit who has usurped the former ruler and caused all of them to be thrown into Purgatory. The action of the game is non-linear. For instance, there are five different ways of escaping Purgatory, none of which leads to a dead end. If you sell your characters into Slavery, you may soon find them in chains in the depths of a Salt Mine, but this can be overcome, too. There is a point about midway through the game where you can't make further progress until your characters have fought a key battle with some pirates, but apart from that, there is no fixed sequence of events. Your characters will have to eventually find and confront Namtar, and in order to do so, should have as many magic spells, items, and skill points as possible, but they only need to find one key item to get into his tower. Unlike the BARD'S TALE series, DRAGON WARS is not excessively difficult to map. You're given a wonderful, 3-D auto-mapping screen, and you spend about half of your time in non-confining cities and forests above ground. (The other half is spent mostly in small, single-level dungeons.) The puzzles are only moderately difficult, but they do force you to think through the problems carefully. According to one of the game's designers, DRAGON WARS should take some 40+ hours to complete. However, it took me well over 100 hours, and among those who were playing the game at the same time, I was just the second person to finish! The Apple II version requires 128K of memory and double hi-res ability. The disks are not copy-protected and the game can be installed on a hard drive. The game moves quickly with a minimum of disk swapping, for those of you who have only one floppy drive, but it will make use of two floppy drives automatically if they're present. You must make copies of the six sides (three disks) to play the game. You should also have an extra copy of Side One on which to store a backup of your saved game. For the most part, the interface is comfortable to work with. DRAGON WARS was designed by Paul Ryan O'Connor and Brian Fargo. The programmer was Bill Heineman, and Todd J. Camasta provided the artwork. They and the other members of Interplay's staff deserve applause for producing an excellent CRPG in the best tradition of role-playing games. Highly recommended! IBM-PC VERSION NOTES The IBM version of DRAGON WARS is supplied on two 5-1/4" and one 3-1/2" floppies. The game consists of just three files: DRAGON.COM, DATA1, and DATA2. There is a fourth program to import characters from BARD'S TALE I, II, and III. Because of this structure, the game should be very playable on floppies, although I didn't do so. DRAGON WARS supports CGA, EGA, MCGA, VGA, and 16-color Tandy graphics modes, and requires only 256K of memory to run. It's very nice in this age of bloated, slow IBM software to find a program that is so compact and fast. There is no copy protection beyond that used by the "paragraph look-up" system. The paragraphs supply most of the information needed to play the game. The IBM version is more than just a port of the original game. Some minor enhancements have been made in play mechanics. For example, anything that has a price can be safely sold. DRAGON WARS doesn't support any sound cards, but the sound effects on the PC speaker are superb. When your characters are hit, you hear a realistic scream of pain. And you hear the swish of the arrows as they fly toward their target. The roar of the Phoeban dragon is very impressive. The only negative aspect about the sound effects is that there aren't more; however, the ones that do exist really enhance the game. Additional sounds would be icing on the cake: DRAGON WARS is a superb entertainment product for the IBM. COMMODORE 64/128 VERSION NOTES The Commodore 64/128 version of DRAGON WARS is a top-drawer package, worthy of mention in the same breath with everything else Interplay has created during the past few years (the BARD'S TALE series, WASTELAND, BATTLE CHESS). Troy Miles had much to do with converting the original Apple IIe program to the C64. (He also wrote Interplay's NEUROMANCER.) DW's graphics are excellent, the keyboard interface is smooth, the auto-mapping feature is handy, and the "paragraph" idea is as neat here as it was in WASTELAND. The program is not copy-protected, the save option works anywhere, and BARD'S TALE characters can be transferred to Purgatory and Underworld. Single-letter keystrokes control the game: I, J, K, and L move the party; other keystrokes Cast spells, Use skills/items/attributes, toggle combat Pictures, Save the game, toggle the automap feature, and bring up the character view screens. From the Utilities screen, you can transfer BARD'S TALE I, II, or III characters, and use the copy option to make backups. You may play with the characters that are included, or create your own. The DRAGON WARS package comes with three unprotected disks (five sides), a complete instruction manual, C64/128 Reference card, and a poster that duplicates the cover on the box. DRAGON WARS is another example of Interplay's creativity and ability to make an 8-bit machine hum. Although it sometimes seems -- okay, it _always_ seems -- that CRPGs are a dime a dozen, most of them unfortunately don't even come close to Interplay's products. If you refuse to purchase DRAGON WARS, you'll miss out on skill-based role-playing at its best. DRAGON WARS is published by Interplay Productions and distributed by Mediagenic. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253