APOLLO 18 The distinction between simulators and arcade games is often blurred. On its face, Accolade's APOLLO 18 is a simulation of the entire Apollo 18 mission: the launch of the Saturn V rocket, maneuvers, moon landing and walk, spacewalk, and re-entry. But to label this program a simulator would be to overstate the case. APOLLO 18 is an arcade game; or, rather, a series of small arcade games that serve to move the plot along. (This review is based on the IBM-PC version.) A good simulator (such as FLIGHT SIMULATOR or ORBITER) teaches the mechanics of controlling the simulated vehicle. It illustrates the way the systems interact and permits you to test, control, and push the limits of the simulator. It may even allow you to explore new terrain and apply your own techniques. APOLLO 18 offers none of that flexibility. Instead, the Apollo 18 mission has been broken down into discrete segments, each of which follows the next in a totally linear fashion. Most of the segments require the completion of an arcade task; botch a segment, and your mission is aborted, shortened, or fatally terminated. Some segments require only that you input number or flick a few switches. No actual knowledge, no careful planning of trajectories is required to run this mission from start to finish. And the whole game reflects this bogus authenticity; during the moonwalk, random numbers flash by on the periphery of the display. It's all window dressing and no substance. The arcade tasks, while simple to learn, are often very difficult to execute. Moreover, they're not particularly interesting. You can improve your performance in some of them (the moonwalk and the spacewalk); others are matters of pure reaction time. Can you hit the button the instant the counter starts to tick away? Can you keep the crosshairs centered even though they're being jiggled randomly? These tasks will quickly bore adults. Part of the problem is that the tasks draw your attention away from the graphics (which are not phenomenal, merely interesting at times). Because you're concerned with precisely performing the arcade tasks -- or risk ending the game there and then -- you have little time or attention to devote to enjoying the scenery. The game does provide some educational material regarding the mission. You learn when stages are separated and what sorts of physical changes the ship undergoes during the voyage. You experience a sense of movement in space and on the moon during the walks. And you find out how long various parts of the mission took in real life. But it's all pretty elementary, not esoteric info such as how long you'd need to burn your retros to give you a degree of pitch. The manual has a couple of problems. Certain items are found under the wrong headings or not found at all. For example, at one juncture you need to keep an eye on your approach velocity as you land on the moon. You're told by the manual to keep your speed "below -004." Yet the velocity generally maintains itself at around +002 or +000, and this is apparently satisfactory. Yet lower the number to -005, and the warning buzzer goes off. What does -004 refer to? Why is -005 faster than -004? None of these details are ever explained. Very little technical information is offered other than the bare mechanics of performing the tasks. A bibliography refers you to other sources of information. Accolade has produced quite a number of excellent programs; unfortunately, APOLLO 18 isn't one of them. This program may appeal to children who have an interest in the history of space exploration, but there's little action (compared to most space-oriented games), and the arcade aspects are too tiresome for adults. The IBM/compatible version of APOLLO 18 requires 356K and an IBM PC/XT/AT, a PS/2 30/50/60, or a Tandy 1000 series/3000/4000. A joystick is recommended (the keyboard interface was sometimes dreadfully unresponsive). The game comes on a single, copy-protected 5-1/4" disk; for an extra $5.00, you can obtain a 3-1/2" copy (backups are a ludicrous $10). There are two IBM versions: one with MGA, CGA, EGA, and Tandy 16-color, and another with improved EGA 640x350x16 graphics. The standard EGA graphics are 16-color, but 320x200. You have to send for the special EGA version (an additional $5.00), but it's included on the 3-1/2" disk, so if you upgrade to that format, the hi-res EGA version is included. I would say the EGA upgrade is of questionable value. If you're going to buy the game, play it for a while before you spend another $5.00 to make the graphics better. APOLLO 18 is published and distributed by Accolade, Inc. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253